Customer Reviews With Photos

  • 5 out of 5
    waited over a month to get and it didnt even come with the remote and package was just bouncing around in the box

  • 5 out of 5
    Edit: After about 3 weeks of regular use, the control stick started getting glitchy (sometimes erroneously registered a hard right input; sometimes hard to get it to register a hard right input). Opened it up and tried cleaning the stick box first with compressed air and then contact cleaner, but neither fixed the issue. Since I'd bought it less than a month earlier I just sent it back for a replacement. Will update if I encounter a similar issue with the new one. Edit 2: Did encounter a similar issue with the new one (erratic hard left inputs this time). Returned and will not be trying again. ------------------------------------------ I use this controller for N64 games on Switch including Mario Kart 64, Super Mario 64, and the two Zelda games. Finding the right controller was tricky because I really want buttons for C up and C right. On the pro controller, C up and C right are activated with right stick up/right, which means they're not mappable to buttons (the Switch won't let you map stick functionalities to buttons). With this controller, you just activate the All Star Mode as shown in the demo video, and all the buttons have their original functionalities in N64 games. The All Star Mode stays selected when you turn off the controller or console, so that's a one-time thing. (There are a few other macro modes listed in the manual, shown in the attached photo, but All Star is definitely what you want for Switch.) Even the rumble pak functionality works. Even better, the Switch reads this controller as a pro controller, meaning that you can map buttons. The controller has built-in extra buttons for Home, Select (-), and ZR (and the Start button functions as +), but I also mapped the D-pad buttons as shown in the attached image so that I can take captures and clap (ZR+right stick down) in MK64 online. From what I understand there's no way to clap with the official Switch N64 controller. The form factor and button/joystick feel is very similar to original N64 controllers, although it's overall noticeably heavier. The joystick stem seems sturdy, and there's a replacement joystick in the box. Pairing is easy. After I paired it once, I left the USB receiver in the dock and never had to mess with it again, including across restarts and even if I take the console out of the dock and put it back. Just hit the controller's reset and then Start buttons as shown in the demo video and it reconnects. I've been unable to detect any input lag due to the controller being wireless. As a MK64 player I may not be quite as sensitive to it as Smash players, but I guess that's not even on switch yet, sucks to suck. Battery life hasn't been an issue so far. The longest I've used it continuously was probably 3-4 hours.

  • 5 out of 5
    This game is pure adventure. It plays like the classic 3D zelda games (Ocarina of Time, Twilight Princess) and is a little on the linear side, sure, but that doesn't matter! What is important is the way that you feel while playing it. You will feel like a kid again, getting lost in an incredible world, secrets and dangers all around, striking out to explore new lands and get new tools. It has an incredible sense of progression, you get so many gadgets to play around with (Hookshot, Bow, Drone Beetle, even a leaf blower haha). I have sunk in 40 hours, I'm still not done, and I've been playing with the pro controller with no issues. Using the stick to swing the sword seemed unconventional at first, but after 20 minutes I was slashing with the best of them, and pulling off fatal blows and skyward strikes no problem. I missed it when it first came out on the Wii, and I'm so glad I didn't miss it again. If you want to become the hero of time, duel a skeleton king on a pirate ship, fight an ancient imprisoned evil in a cursed sealed valley, play mini games and pay off a debt by delivering soup after trashing a tavern, then this is the game for you. You won't be disappointed!!

  • 5 out of 5
    Thankfully the figures are just fine aside from one loose arm on the ram figure. But getting figures or anything fragile from akiya-switch.com is a big risk. For some ridiculous reason they put fragile stuff in bags to be destroyed and non fragile in boxes. Lol they make me question my subscription every time I get something. Especially if they ship through FedEx. They are the worst.

  • 5 out of 5
    One of the best features about these is that they can connect to my phone and Xbox at the same time so I can watch stuff on TikTok or answer calls on my phone while still being in a party or playing a game on my Xbox. They charge fairly quickly and have a really good battery life. 100% recommend

  • 5 out of 5
    need i say more? the game is basically unplayable for 50% of the gaming population. (edit) For anyone who has ever played a FPS or even a 3rd person shooter like Resident Evil 4, you'll automatically know that using stick controls for aiming feels more natural to pull back to aim up and push forward to aim down. it's just like having a camera on a tripod. you pull back/down to aim up. Or in flight simulators, you pull back/down to go up. so, it's expected that the majority of gamers are used to this because we've been conditioned over years of gaming to expect controls that react this way. The C stick in the original Luigi's mansion has an inverted Y axis as well. I have no idea why nintendo would not include this simple option especially when it is the norm to have inverted Y axis for shooting/aiming games. Motion controls are available for aiming and they react in the expected "pull back to aim up" way, but the motion controls are not remotely as responsive as say splatoon 2. the motion controls feel locked and unnatural and eventually end up drifting so you are stuck at full up or down and have to revert to the stick to correct it. For me, nintendo overlooking/ignoring the invert Y axis option is literally as stupid as forgetting to include the software on the cart altogether. it's a huge blunder. To sum things up, the controls feel utterly unnatural to the point where I absolutely cannot play this game. A quick google search on this topic shows that other people are annoyed by this as well and consider it a deal breaker. Nintendo had better patch this. (edit) I got 5 hours into this game and could not get used to the lack of inverted Y axis and deleted my game data. I got to a boss that requires you to quickly vacuum up a projectile, then accurately and quickly fire it back. Which is completely impossible when all of the controls are backwards. Randomly vacuuming and collecting money is remotely doable with backwards controls, but reacting quickly and accurately against enemies is impossible. Thanks nintendo.

  • 5 out of 5
    Came like this:

  • 5 out of 5
    Surprisingly good game attached to an RC car in my livingroom. Make a large a track as you can manage. Needs battle mode from the game series and cant get too far away from the Switch before you lose connection to the camera and controls. My cat loves playing with is though. But other than my own suggestions, it works really well. Needs multiple switches to play multiplayer which is a usual nintendo “just buy more” accessory mentality but here it’s rewarded

  • 5 out of 5
    It’s a fantastic drum ! I was worried about the reviews that said the drum did not work, but I simply just had to change my setting to pro wired communication on and it was set up in literally 20 seconds. I was using the joycons, but they are inaccurate so I am super pleased to use this drum. I was instantly able to hop on and play a song without missing a single note. I will recommend this drum to anyone I know who has this game and doesn’t want to spend $100+ on the HORI one.

  • 5 out of 5
    My son loved receiving these to go with the Nintendo Switch Sports game! They are colorful and fit the switch controllers well. We have used several, but not all. This set definitely adds fun to the games, but not necessary to play. They also take up a decent amount of space so know that you need to think about storage when purchasing.

  • 5 out of 5
    Its AMAZING and light weight too and it makes the nintendo look way cooler!!! If youre a sonic fan you should definitely buy it!! And it has something on the back so when you put it down it wont break! YAAAAAAAAY

  • 5 out of 5
    First I want to point out that this is not the definitive/complete version of the game. Omitted are 4 Super Mario 3D World themed levels (replaced by 4 Mario Odyssey themed levels), and you don't get to replay Super Mario 3D world as Captain Toad. For the latter, in the Wii U version, if you have Super Mario 3D World save data, you can re-play selected regular levels in that game as Captain Toad (the one with backpack) so you can't jump. Instead there are ladders in certain areas of the stages. It's not as fun in my personal opinion compared to the core game, but wish they included it as additional content. Guess they omitted it since Super Mario 3D World isn't on the Switch. Maybe they'll add it on as free DLC if Super Mario 3D World is ever ported Before we go into the list of changes (you can skip to end if you want), let's go over what's the game is about. Captain Toad Treasure Tracker is an action puzzle video game based on mini-game puzzles in Super Mario 3D World which the devs/publisher decided expand to it's own game. Basic goal of the game is to collect a Star Piece in each level. You can also collect 3 gems, and/or do secondary objectives like collect all coins in area, not get detected, only able to move blocks certain numbers of times, etc. Captain Toad can walk and run, but cannot jump (unless he lands on a spring) due to him carrying a heavy backpack. He can pull up plants from the ground, to collect coins or throwing turnips at enemies. The game makes use of touch screen/on screen cursor via motion control to manipulate platforms The game is in a isometric view. The camera can be rotated in any direction to view the stage at different angles. You also interact with objects/switches around the level, which can reveal hidden areas containing bonus items, and ways to get to your main objective. Unlike The Adventures of Captain Toad (in Super Mario 3D world mini-games), the levels have no time limit. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level in case you want to compare scores with friends. All levels are super creative and unique. Each are challenging enough that it gives you a great sense of satisfaction once you figure out/ complete a level. Story is very basic and takes a backseat to the gameplay. Captain Toad and Toadette are out treasure hunting, but as they try to get the first star a bird comes along and captures one of them. Then it's off to save the princess...I mean Toadette while collecting treasure along the way. Now onto the list of changes compared to the Wii U version (excluding stuff mentioned in the intro): 1. Portability. You can now take the game anywhere and don't have to tethered to the TV/Wii U console. The levels are bit-size enough (taking ~5-10mins average to complete) making it a perfect mobile game. There are 79 stages stages to complete with multiple objectives for each one. 2. No more blowing on mics to move platforms . You still have to move blocks and hit switches to traverse the map 3. Two player mode. You do not play two Toads on a single map, instead the second player plays as a cursor/aim reticle to shoot enemies. This sort of defeat the purpose of most levels as you have to be stealthy in some...but for younger kids who like to bond with their parents/older siblings; it's nice to have someone cover their back. Also the cursor can be used to direct them to the solution instead of having to physically point your finger or only verbally describe to them what to do at the screen. If you plan to get the 3DS version there are less enemies on screen 4. No automated gyro control in handheld mode to control the camera 5. Better Graphics: You can now play 1080p when Switch is docked. 720 handheld/tabletop mode. If you plan to get the 3DS version, the graphics are not as great as the Wii U version due to hardware limitation, but if you have a 3DS (vs 2DS) you can use the 3D slider to play game in 3D. 6. There's an option to zoom in-and-out for if you want the focus to be on toad or get a general view of the world. 7. HD Rumble 8. Amiibo Support. Pixel Toad Hunt, an extra level that was locked via Amiibo in the Wii-U version is now included (no Amiibo required). There is still Amiibo support; by tapping any amiibo you get a 1-Up Mushrooms. These are not infinite as there is a cooldown time before you can use it again. On the 3DS and Switch versions, scanning the Super Mario Odyssey amiibo will unlock the Super Mario Odyssey-themed levels early so you don't have to unlock them in-game 9. No duel screens. This was an advantage in the Wii U and 3DS versions, but in the Switch version if you have it handheld mode you can use the touch screen, otherwise in TV mode you have to use the cursor/aim retical The core game is essentially the same as the Wii U version (minus some omissions/additions), but with some quality of life changes. If you own the Wii U version already it may not be worth it to double dip unless you think you can get more playtime due to it being a take it anywhere mobile game, or really want to play the Mario Odyssey levels. If you never owned/played the Wii U version and into action puzzle games where you have to think critically (at times) then this is a very good buy. Hope this review helps you in your purchasing decision

  • 5 out of 5
    Overall: Small, compact, and fits on keys easily so you don’t lose it. My only issue is it doesn’t automatically connect in the Pokémon Go app when you click on the accessory device ball on the screen. You have to click on the device and the ball on the phone screen each time you want to connect it. Connection: There is a player one button on the front, and a player two button on the back. To connect this you have to click on one side of it, open the Bluetooth setting on your phone, and connect it. Next, go into the Pokémon Go app, go to the accessory device setting, and click on the available device. It won’t tell you which one is player one and player two, which makes connecting two accounts a slow process of trial and error. Charging: the device charges very fast using a common charger. It’s easy to plug it in for a few minutes and get a charge that lasts for a few hours. It disconnects from your app after an hour like most of the other auto-catch devices to preserve the battery. The charge will last for a few days with moderate use. Design: the device itself is a little bigger than a quarter. It comes with a leather-like case that the device fits perfectly into, making it into a keychain that you can carry on your keys or attach to a d-ring and keep on a belt loop without worrying about losing it. Both side have lights that correspond to game events such as spinning stops or successfully catching a Pokémon. There is no sound or vibration, and no option to turn it on. App: there is an app you can download, Pocket Center, that connects to the device and allows for firmware updates and auto-catch options. With the app can choose what it auto captures, and if it auto spins stops. To connect to the app, click either the player one or player two button. You can still change these settings in the Pokémon Go app instead. Value: it’s a little expensive given the lack of a few preferred functions compared to other auto-catchers, but the durability and size make it the preferred one to carry around.

  • 5 out of 5
    BROKEN GAME! DO NOT BUY! I bought this sucker from Gamestop, and while I can honestly say I enjoyed the gameplay, the graphics, music, humor, etc. The game is crippled by constant glitches. The game crashes periodically (it even crashed when I beat the final boss, forcing me to view the ending on YouTube) Certain levels like the diner frequently trigger a glitch that prohibits you from advancing to the kitchen area (a flaw only remedied by rebooting the entire game) The game's leveling system is based on currency and mastery of the skill set, but the game's counters get screwed up and it can actually roll back the number of times you've finished enemies with a particular move, MAKING IT IMPOSSIBLE TO UNLOCK THE FINAL UPGRADES FOR YOUR SKILLS! Hit detection seems to go in and out on the latter half of the game when the difficulty spikes and I noticed some of the upgrades I was purchasing weren't taking effect until I restarted the game again! This game has been on the market for 6 months and it has yet to be patched. It's inexcusable! A TOTALLY BUGGED UP MESS OF A GAME! DO NOT BUY THIS UNLESS YOU CAN TOLERATE THIS KIND OF UNPROFESSIONALISM IN YOUR GAMES!

  • 5 out of 5
    First things first; I ADORE Splatoon and I absolutely needed this case the moment I saw it. It is a gorgeous simple design with the gear brands riddling the whole of the case. The case is a hybrid shell, both soft and hard and has two zippers in Splatoon’s iconic neon green & pink colors. Let it be known that this is a SLIM case. It comes with a pouch to toss maybe a pair of earphones inside along with a few games. I do not usually carry many games so the slot amount is good for me. You will not be able to carry extra joycons in the case. The Switch & attached joycons are all you are going to fit which is perfect for someone like me who doesn’t want to take the whole dock on the road. If you want to carry an extra pair & maybe a charger, you’ll need to get a bigger case. Even though this case is slim, it does feature a Switch tablet stand inside which is where the pouch is. When opened, it turns triangluar so that you can prop your Switch somewhere on the go when you need it! The case also comes with a screen protector and instructions on how to apply it. Note that I am TERRIBLE at putting on protectors, however this one went on with ease and with no bubbles at all. It has a great reflection and will help to add just a bit more protection to the system. What I never see reviewed is how cases fit in a purse. I myself use a 9 inch wide purse that I want to carry my Switch in. Before I used a bulky case that didn’t fit and its kind of a gamble to go around carrying a branded case in the wild. This case fits JUST perfectly into my purse so I can keep it hidden from the world while traveling with it. When I am not carrying my Switch around I keep it docked, so I use the case to store my extra joycons and my game-cartridge case. They fits snuggly together so it’s not perfect, but it’s fine when it’s sitting in my drawer waiting for use.

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