Customer Reviews With Photos

  • 5 out of 5
    Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around with World is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the map Weapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinations Still have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ moments Temples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles -Menu/UI is more streamline. Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of items Settings is at the end of inventory tab instead of a separate page Able to view recipes on sub menu for each item -Story/Plot: Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule. Story is the most expansive than any other Zelda title focusing a lot of character development Like Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience --- Abilities 1. Ultra Hand Use this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it 2. Merge items Fuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventory During combat you’re able to able to throw individual items 3. Asend Able to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not 4. Recall Rewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up 5. Auto build Able to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch 6. Amiibo Similar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game 7. Camera Basically an ability to take pictures to fill out the hyrule compendium Overall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.

  • 5 out of 5
    These controllers are not worth the price. I have only had them for a few months and they have already broke where they connect to the switch and the connecting block. This connection is not strong at all. I would not recommend these. Update: After this review the company was very responsive and sent a replacement. The material seemed slightly different than the original. It has been several months now and this new one is holding up better. I am upping the number of stars due to great customer service and what seems to be a better product this second round.

  • 5 out of 5
    Not going to write a Harry Potter novel here but, I love this game! It improves on Breath of the Wild (Botw) in almost every way thus, making it my new favorite game in this franchise. The only 2 problems is how powerful and common enemies are and the depths. Both are annoying especially when you have only 4 hearts because everything can kill you in one hit even the red bokoblins are a pain. The new abilities are mostly superior to Breath of the wild except for crynosis and stasis which in my opinion should have stayed. Even with all the dislikes I have with game, I think this is the best version of Hyrule and it is worth the $70 even if it's the only base switch game without accessories included with that price. Edit: I forgot to talk about the depths so here we go, there’s way to much gloom which drains your max health and you will only get that health back by returning to the surface or going to light roots which gives light and adds part of the map to the depths. Also there gloom covered monsters which have the same effects as the gloom on the ground but no amount of gloom resistance will prevent your health being drained which makes me so mad. Edit 2: So I gotten to the point of beating the game so since I am now more powerful I can say that late game the depths are not that bad, except for the gloom hands, those things can die in a fire.

  • 5 out of 5
    Watch the trailer. Did you like what you see? Good! You will enjoy this game. Do you expect there to be tons of features not advertised as a feature at any point? You might not enjoy the game. Seriously, the game is transparent about what it is: a fun dress-up game with online connectivity and the ability to share clothes, looks, and collections with other players, while also dressing them up however you want! You can make your own clothes, take artsy photos of your avatar(s), get to know the eccentric characters populating the world, and generally, have a low-stress relaxing time playing dress-up. It is flashy, shallow, and incredibly hard to stop playing -- and that isn't a bad thing! That is, in fact, exactly what I hoped it would be! I bought Fashion Dreamer after watching someone stream five minutes of gameplay, and I have had a blast with it ever since. It's fun! Most of these negative reviews are upset that this game isn't the sequel to another franchise called Style Savvy. I understand their frustrations, for I too want another Style Savvy game. But Fashion Dreamer was never advertised to be a sequel to those games, or to be anything like those games, other than having a focus on fashion as a theme. Nothing in the promos or the marketing leading up to this game's release ever hinted that this game would have deep management features or a complex story arc. To write it off for not being a video game it was never meant to resemble is about as fair as writing off the Switch for not being as powerful as a PS5. They're doing different things! Syn Sophia had a vision making this game, and in my opinion, they executed it wall. The gameplay loop is absorbing and even after seeing the credits roll, I'm still going strong. All the clothes in this game are free, so if you see something you like, you can copy it to your own wardrobe to mix and match. Anything. Anything!!! It's like a never-ending shopping spree that doesn't cost me anything and it's GREAT. The devs plan to release more content for the games in the future as well- for free!- and given that I'm 30 hours in and still discovering clothes I've never seen before, I think that bodes well for the longevity of Fashion Dreamer! I also want to say how nice it is that a game with so many cosmetics doesn't have microtransactions in it -- it's a low bar, but given how predatory many games can be on this matter, Fashion Dreamer is SUCH a breath of fresh air in comparison. It has never been so satisfying to play dress-up, and I'm saying that as someone who grew up playing Flash-based dress-up games and paperdoll makers! The worlds are full of photogenic places that encourage players to snap a quick shot, too, and while rudimentary, the camera controls even feature depth of field and focus sliders. This game even has bingo! I have no idea why it has bingo, but by god, it's there! The price is a bit steep, and it does have its problems. It has lag now and then, inventory management is currently a pain, some features are unintuitive, and there is a character who is a mime -- but don't write this game off without seeing for yourself whether you will enjoy its content or not. For various reasons, fashion has never been very accessible to me, and this game feels very freeing for that reason. The first time some absolutely random person online made me an outfit, I got a little teary-eyed. It really feels like it's brought together a bunch of people all bonding over fashion, and I think that's something special -- it's why I've been motivated to come write this review! Games don't need to have deep mechanical complexity and Baldur's Gate-tier character depth to be enjoyable. Sometimes they're just flashy, snappy, and rewarding to mess around with. That's Fashion Dreamer! I'm going to pick up my Switch and play more as soon as I'm done writing this review.

  • 5 out of 5
    This is not a review of the product. The controller works great as I’ve bought it in the past. This review is for the delivery. My package came in a dry box, but the item itself inside the box was wet. It was wrapped in three bags separately, but the item itself inside all three bags was soaking wet. Not sure what happened

  • 5 out of 5
    I like the design of the controller since it's based on starfield which I never played but I have seen videos of the game and this controller has really good rumble makes the games I play more immersive the controller also has back buttons but to be honest i don't really use back buttons that much it kinda gets in the way when i press the wrong button during gameplay but overall so far I like the controller hope this review helps.

  • 5 out of 5
    Disclaimer: I'm coming from a Logitech F510 Gamepad Rumble which finally died on me so my comparison is based against that controller. Ergonomics (see pictures) ============ For reference, I wear a size medium glove where my hand is approximately 3 3/4 inches wide by 7 1/2 inches long from my wrist to the tip of my middle finger. The controller fits quite comfortably for my medium-sized hand and it is light compared to the hefty one I'm coming from. The grips are slightly canted outward which makes it a comfortable position and the plastic on the underside is textured nicely. On my old controller my resting index finger placement was on the Left/Right Buttons whereas on this one it's on the Left/Right Triggers which feels awkward and will take getting used to. The XYAB buttons are spaced more closely together which for some could be a positive, but for me, I wish they were spaced a tad more apart as it almost feels a bit cramped. The Start & Back buttons are placed awkwardly out of reach of where you would normally expect them. I wish they would have simply placed them to the right of the left stick and left of the X button and not diagonally above them at an angle. The D-Pad is a cross-style but I wish it was a round-style instead to more easily facilitate diagonal movement. It'll take some getting used to as to its position since I'm accustomed to the joysticks being both on the bottom but it's the standard Xbox controller layout to have the left joysticks above and the D-pad below now. It would've been amazing if they were modules that you could swap or had a different model so you could pick which you wanted as I prefer the two sticks on the bottom. The joystick tops are smooth in the center and raised textured around the edge which is good for traction but after a prolonged period of time you'll feel your thumb start to feel a bit sore from the coarse texture. Once again, I feel like the tops feel a little small but this is a personal preference. I would've gladly paid a little more if the joystick tops were replaceable covers and they supplied like two or three alternatives tops to customize to your liking as I'm used to a slightly textured dome without the raised ridges on the edge. Buttons ========= All of the buttons are mechanical switches which feels different to membrane and have an audible click to them which is fine. These mechanical switches should last a long time as opposed to membranes that wear out sooner. Joysticks =========== Hall effect joy sticks which are smooth, return to center and hopefully never have to suffer from stick drift. One of the main reasons I bought this controller over others. They're quite responsive and practically have a non-existent dead zone from what I can tell. Triggers ========== Right/Left Buttons are mechanical and the Right/Left Triggers are magnetic sensors which is a good thing. The travel on the triggers is pretty long and wish it came with customizable stops to suit to your preference. I suppose you could 3D print or mod it somehow but it'd be nice if it came with the support already to adjust it. Software ========== First, I downloaded the GameSir T4k App from the Microsoft Store and you get version 0.0.6 at time of writing which is broken and never works. Your controller will continually disconnect and reconnect and the app will never recognize the device. Since that didn't work, I went to their website to see if there's a more recent version and lo and behold there is (version 0.0.9 at time of writing). Once downloaded and installed, this version works just fine, the controller is recognized and you can then customize it to your liking. The app is perfectly fine and pretty intuitive. However, begs to question why they haven't updated the MS Store version. Update: GameSir informed me that they’ve submitted the latest version of the App to the Microsoft Store but it’s still under review and they estimate it’ll be online within a month. Aesthetics ============ The top surface is smooth, clear plastic and is prone to fingerprints and smudges so expect it to be an area that will need cleaning. Having a clear/frosted outer shell and the attention to detail in making a black PCB with gold traces & writing definitely gets nerdy/techy points and is appreciated. It's pleasing and cool to look at in my opinion. The RGB lighting, although neat, is distracting and not needed in my opinion. However, I can see how it would appeal to some people. I just turn it off while gaming but the level of detail in being able to modify it with the controller (color & brightness) is appreciated. The provided cable is a USB-C to USB-A braided cable with a decent length for me as I use it on my PC and I'm already near my computer. Other ======= Has two additional programmable buttons on the grips which can be set on the fly to match another button or sequence of buttons. I haven't really used it but it's nice to have the option and they're easily accessible as well. The only way to improve this functionality would be to have four instead of just two. But for me, it's more than fine as is at the moment. Has gyroscopic control which you can setup in the App software but it’s not something I’ve ever used so can’t really comment. Although, more features and functionality only continues to stack positives in its favor. Has a motor on each of the grips for rumble where the intensity can be modified on the controller itself just like the lighting which is nice. Has a 3.5mm headphone jack on the bottom which I haven’t used or tested so can’t really comment on this. I tried registering the product on their website but their form is broken and won't submit. They don't have a manual for this controller on their website yet as of writing and it takes you to their G7 controller instead. Update: GameSir informed me that they have forwarded the feedback of their broken product registration page to the relevant department. Hopefully they get that sorted out as it’s always bad optics when your website has broken areas. ------ Overall, I'm more than satisfied with the purchase considering the competitive price point and that you get mechanical switches and hall effect sensors. There are a few things here and there that could definitely make it better but not enough that you can't get used to. Now all we need is for everyone else to take note and provide options of controllers similar to that of keyboards where you have options beyond just membrane buttons and analog joysticks. Kudos GameSir for setting a great example of what can be done at a most excellent value.

  • 5 out of 5
    Best game ever 500billion times better than regular version

  • 5 out of 5
    Unlike some reviews, my game came sealed with the game chip inside. No issues for us. We are very happy with our purchase.

  • 5 out of 5
    The game took a little while to arrive from Japan to the US but it showed up earlier than expected! This is the Japanese version of the game so it doesn't come with English text on the cartridge but after buying the $5 Taisho x Alice English text DLC on my region's eShop it was able to work with this game and... SO worth it! This is one of the funniest otome games I have ever played! The way the characters voice their lines is phenomenal, so much so that they added a voice collection menu to save your favourites. Such a lovely change of pace from Otomate titles which I also enjoy. I am having such a blast with this one! There is a lot of content here and it was worth the price I bought it for ($60-ish) - just be aware you can't save videos in this game which was a bummer. Love it overall! 😊

  • 5 out of 5
    Bought this for my 6 year old for Christmas. Left it in the wrapper and wrapped it like a present. Here is Christmas Day went to play the game and the game is missing from the plastic case. This case was even wrapped in the film. Very disappointed that this occurred and more disappointed that I disappointed my son on Christmas.

  • 5 out of 5
    I grew up playing the original PMD games and after seeing a remake get made of the first game I was surprised but glad. And after playing it I was pleasantly pleased with how the game looked and the feeling of nostalgia I got from playing it. However I do feel the $60 dollar price is a bit much, especially if you have no previous relationship to the game or games with a similar play style. I would recommend if you are interested and have no nostalgia for it to wait for a sale.

  • 5 out of 5
    I enjoy the ability to use different controllers with classic consoles, so I ordered the Brook Wingman. The Wingman is small and easy to use. I connected the wingman to my PS2 and followed the instructions and it was working great in minutes. The ability to use Xbox controllers on a PS Classic or PS 2 is wonderful. I also had success with using a PS4 controller which in my opinion is much better than the PS2 controllers. I also tested the Wingman with one of my arcade sticks and it worked great. If you are like me and you get tired of hitting the button constantly in side-scrolling fighting games the turbo feature is a wonderful addition. If you don't want wires lying around the Wingman provides the ability to use wireless controllers. I love this device and plan on getting more for my other consoles. I highly recommend the Brook Wingman for the PS2.

  • 5 out of 5
    This game is great for any who like the retro style of games like Rad Racer or Top Gear. Graphics are much better enhanced than those though. It's also a great introduction game for kids to learn the racing genre of gaming. Game play and music have a great nostalgic atmosphere and remind you of playing old Nintendo and Genesis games but with better features.

  • 5 out of 5
    Digital version is 12.0 GB (excluding patches, DLC) First some housekeeping: PS4/5 vs Switch: If you plan to get p5 strikers (console gamers) best to buy ps4 version Graphic and load times are way better on ps4/5 Graphics are more muddled especially in the shadows. Lighting is also an issue as in some dark areas it's hard to make out what's going on Load times tested Ps5 2 sec Ps4 6secs Switch up to 24secs PC varies by build Only reason to get Switch version is for portability or don't own other systems. If you have play history of Super Smash Bros Ultimate Joker DLC you get bonus Persona 5 sound set Conversely you get Sophia spirit in Smash Ultimate Now onto the review: Basically Persona x Dynasty Warriors. Nice mix of the two, but at a much smaller scale --Story/Plot: Takes place 4 months after ending of Persona 5 base game during summer break (ignoring P5 Royal extra semester). Find out that the metaverse events are still happening, and you solve the mystery as to why; while going on a summer road trip. If you haven't played Persona 5 or Persona 5 Royal, it can be a lot to take in as you're bombarded with the entire cast of phantom thieves without explanation of backstory. Can still be followed as a standalone story, but some references in dialogue may go over your head Game is very cutscene heavy Story has similar style and art aesthetic to Persona 5, and is really good There are no social link in the game, so cannot become bff or romance anyone. --Gameplay: --Gameplay loop: Story shows current scenario Go into city and investigate by talking to every NPC Enter dungeon (Jail) defeat enemy There are no time constants like in the original game, and you can beat the game at your own pace. Instead of social links there's a bond (with entire group) system where you gain points where you can spend of perks There's a cooking system where you combine ingredients to make consumable items No more negotiating with Persona in order to obtain them, instead they're rewards for winning battles. No longer able to sacrifice persona to transfer skills, instead there's only a fusion system There are also far less persona in the game compared to Persona 5 -Combat: Similar to Dynasty Warriors game, but less open world Battles in a concentrated area, and once you defeat hundred of enemies on screen; it open up new area You have your standard physical attacks, but able to select Persona via special AOE attacks by pressing a button to slow down time. In order to use specials, you have to use SP which are limited (especially in long dungeons). Most of the time it feels like spamming attacks on attack sponge enemies which makes combat really repetitive and unnecessary. Enemies have health and armor bar, where armor needs to be depleted by attacking with super effective moves to lower major health bar from enemy. Once armor breaks (stagger), enemies gets stunned and you can use an all-out-attack As you do battle, you can build up your Show Time meter to do Show Time Attack Defensive options are limited. Basically need to dodge or dash away. No block or parry option Team AI are not that smart. Most of the time they just stand around and do minimal damage. If you go into a match where they have weakness to enemies attack, they're pretty much useless. You can switch and play different party members on the fly, but most of the time I just stuck with Joker since he has a larger move set. Exception when boss enemy is has weakness to party member moves and can build up meter faster, or when party member have their show time meter filled. There are environmental objects around stages you can interact with. Problem is there are buttons mapped to multiple functions, and you can interact with an object instead of using the move you want. When it works and you get used to everything; the faster paced battle system can be really fun --Music/sound: Music is great in this game as with the original There are returning ones, new original music for this game, and some remixes Some recorded character dialogue is really low for some reason when conversing with each other . hope it gets patched Overall; gameplay can be repetitive, but the story is very engaging (if you like the original or PS5 Royal). For newcomers to the series, best to play the Persona 5 Royal first (or Persona 5) so you don't' get lost in the story.

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